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So Japanese games are different and bad now?
  • Okay, its just 1UP and EGM keep mentioning this and it is true the upcoming 'big' titles all some less the j-franchises and if we discount Nintendo the 'hardcore' titles seem more on the 360 and everything.

    So what's a japanese game and why is it they are so bad now?

    What are western games and why do people like'em so much more nowadays?

    Moreover where is this attitude going to end up? Is it just a sign of burnout on the more near universal worship and now normalization of anime/japanese influences?

    And why do people keep saying how much *another* FPS is going to revolutionize and do everything different but immediately make sure we can play against each other online like everything else?
  • One thing I can't help but wonder is, when did we forget that all these next-gen on-line titles were supposed to be "platforms"? Remember how there wasn't ever going to be a "Rock Band 2", it was just going to be Rock Band DLC forever on out? Same with stuff like Resistance or Gears; why do we have to have a $50 release every four years? Why not have a $15 map pack every year, plus a free update to add new features every two years?
  • Because they make more money from us this way.

    Rock Band 2 needs more Fall Out Boy tho.
  • Japanese games are games from Japan.

    Western games are from places West of Japan.

    And most people are willing to admit that there's an even-handed distribution of shit across country lines.

    I think the only major change these days is in the genres that are gaining more popularity. Music peripheral gaming, for example, is a very hot commodity, and from what I've seen of Miyamoto's designs, Japan can't even begin to compete with what the US has to offer with Guitar Hero and Rock Band (which is odd, given how many peripheral-based games Japan has in its arcades). But they probably will once they adapt the popular formula. Oblivion practically started a new genre of RPG, so of course its the best of its kind; it was the only one of its kind until others began to imitate it. Japan has its own traditional ways of doing an RPG, which is probably why its slow to mimic this style, but I think if Fallout is successful enough internationally, they will.

    As far as FPS go, they've never sold well in Japan, and that's why they rarely make them. But I think if there are a few titles developed elsewhere that break from this pattern, we'll see a change in that, too.

    It's just that this change will no doubt tae time because the Japanese are very much committed to doing things the Japanese way. They're not as willing to try something new if it came from overseas, and that's why people have a very solid idea in their heads of what constitutes a "Japanese Game."
  • [quote="Roleplayer"]Because they make more money from us this way.

    Rock Band 2 needs more Fall Out Boy tho.

    Was this sarcastic?
  • [quote="Dreg"]
    As far as FPS go, they've never sold well in Japan, and that's why they rarely make them. But I think if there are a few titles developed elsewhere that break from this pattern, we'll see a change in that, too.

    OUTTRIGGER
  • With this generation of hardware (360 and PS3) I feel that Japanese games have been pretty shallow for the most part. I don't think that most Japanese develpers where actually prepared for the jump to the next genneration. I also get the feeling that a lot of them weren't expecting to be supporting the 360.
  • [quote="RobotBastard"]why do we have to have a $50 release every year?
    Fixed yer post.
  • Ehhh... take series like Devil May Cry and most of the current gen JRPGs we've seen. They are basically the exact same games we saw last generation but with improved graphics and a bit more length in some cases. A lot of games outside of Japan are taking advantage of the new hardware to try new things, but Japan seems to be for the most part sticking with what worked last gen. This isn't true for all the Japanese designers of course. Some of them are doing some really interesting things with the new hardware. Japanese games aren't "Bad", it just seems to me that we haven't seen quite as much innovation from the east as we are with the west.
  • [quote="Space Pope 3000"]Ehhh... take series like Devil May Cry and most of the current gen JRPGs we've seen. They are basically the exact same games we saw last generation but with improved graphics and a bit more length in some cases. A lot of games outside of Japan are taking advantage of the new hardware to try new things, but Japan seems to be for the most part sticking with what worked last gen. This isn't true for all the Japanese designers of course. Some of them are doing some really interesting things with the new hardware. Japanese games aren't "Bad", it just seems to me that we haven't seen quite as much innovation from the east as we are with the west.
    It seems like a lot of that "new" innovation that we've been seeing with this generation of hardware is actually console gamers getting some of the experiences that PC gamers have been enjoying for a long time. We didn't really see developers cut loose with the PS2 until the system had been out for awhile and it had a pretty large installed base. Innovation comes when it's financially safe to do so. Until then we will be playing Gears of War 2, Fall Out 3, Call of Duty 5, and Final Fantasy XIII
  • [quote="Space Pope 3000"]Ehhh... take series like Devil May Cry and most of the current gen JRPGs we've seen. They are basically the exact same games we saw last generation but with improved graphics and a bit more length in some cases. A lot of games outside of Japan are taking advantage of the new hardware to try new things, but Japan seems to be for the most part sticking with what worked last gen. This isn't true for all the Japanese designers of course. Some of them are doing some really interesting things with the new hardware. Japanese games aren't "Bad", it just seems to me that we haven't seen quite as much innovation from the east as we are with the west.

    You know, Nintendo is Japanese.
  • Innovation comes when it's financially safe to do so.



    I couldn't agree more. Making generalizations about "East vs. West" makes for comment-heavy threads on blogs eager to fan those flames and get pageviews, but the simple matter is that the more money that goes into making a game, the more risk-averse people become. Gaming, as I see it, is following the Hollywood model with big blockbuster sequels, or car manufacturers with less profitable showy models being the halo-effect publicity grabbers, while the mainstays subsidize them in mass market sales.
  • [quote="karaokeninja"]

    You know, Nintendo is Japanese.

    Since when is Nintendo innovative? More Mario, Metroid, and Zelda plz.
  • I was talking about that whole wiimote thing.
  • Don't forget the DS
  • [quote="shaloop"][quote="RobotBastard"]why do we have to have a $50 release every year?
    Fixed yer post.

    Aka Sports games

    Also if call of duty 5 is made by the same guys that made CoD4 I would buy it right now even if it doesnt actually get released for another 2 years.
  • [quote="exagenous"]Also if call of duty 5 is made by the same guys that made CoD4 I would buy it right now even if it doesnt actually get released for another 2 years.

    That's not the case, though. CoD5 is being made by the guys who made 3. But with yearly release schedules, you won't have long to wait for a "real" one.
  • [quote="karaokeninja"]I was talking about that whole wiimote thing.

    I dunno. Stick wagglin' isn't that innovative when even the best Nintendo games implement it poorly. See Mario Galaxy.
  • [quote="Dave"][quote="exagenous"]Also if call of duty 5 is made by the same guys that made CoD4 I would buy it right now even if it doesnt actually get released for another 2 years.

    That's not the case, though. CoD5 is being made by the guys who made 3. But with yearly release schedules, you won't have long to wait for a "real" one.

    Nertz, looks like I won't be getting CoD5 then.
  • [quote="VF5SS"][quote="karaokeninja"]I was talking about that whole wiimote thing.

    I dunno. Stick wagglin' isn't that innovative when even the best Nintendo games implement it poorly. See Mario Galaxy.

    Dude, I haven't played Mario Galaxy and I don't own a Wii, but Wii Sports was pretty fun and different.
  • [quote="VF5SS"][quote="karaokeninja"]I was talking about that whole wiimote thing.

    I dunno. Stick wagglin' isn't that innovative when even the best Nintendo games implement it poorly. See Mario Galaxy.

    I played Mario Galaxy for 10 minutes, and while I sucked at it, I figured I just needed some practice.

    Also, Metroid Prime 3 is great. I LOVE TURNING KNOBS. I'm not even joking.
  • I believe the statement was Japanese games are not longer innovative, not, Japanese hardware is no longer innovative
  • Yeah, so, Wii Sports and Wii Fit are not innovative, only the controller you use to play them is. Got it.
  • Wii-fit and Wii-sports are unfortunately the exception and not the rule. Most of the other games are just Gamecube games with some stick wagglin'.
  • Andrew is right, but that doesn't mean you can't have a ton of fun playing those games anyway. I loved Mario Galaxy.
  • My point is that the idea that no recent Japanese games are innovative is wrong. Wii Fit and Wii Sports both prove this neatly.
  • I'd argue that Nintendo does new and different things on the software side every now and then, too. Mario Galaxy put a brand new twist on the typical 3D platforming formula that everyone else uses - and let's not forget that they essentially pioneered that formula back in the day with Super Mario 64. So many console action games these days use the "lock-on" mechanism - I still even hear people refer to it as Z-Targeting, harkening back to when Nintendo first introduced it in Ocarina of Time. Mario Kart Double Dash on the Gamecube had a brand new concept for multiplayer racing games, and Brain Age was clever enough that it's since inspired countless imitators.

    I don't think they're exclusive in this regard, but I do think that Nintendo has a decent track record of A.) ignoring what the customers say they want, B.) making something that everyone is convinced is a bad idea because they've never seen it before, and C.) proving the naysayers wrong once the product comes out and the game/console turns out to be pretty good after all.
  • [quote="NthDegree256"]I don't think they're exclusive in this regard, but I do think that Nintendo has a decent track record of A.) ignoring what the customers say they want, B.) making something that everyone is convinced is a bad idea because they've never seen it before, and C.) proving the naysayers wrong once the product comes out and the game/console turns out to be pretty good after all.

    Unless what they come up with is Virtual Boy.
  • Okay, so "decent track record" doesn't equal "perfect track record."
  • I believe one of the major arguments is that Japanese game makers are reluctant to change the way they do things to accomdate to western tastes.
    They basically go, this is the way we've always done it, and will always do it, you must like it!
    And I think many western gamers are getting quite sick of things like JRPGs that look like every other JRPG u ever played, or all their male characters looking like girls (well, I know I am).

    I think what we're seeing now is that the western gaming market has come into its golden era and we're all seeing that many of the Japanese gaming conventions, just are not fun or interesting. Grinding in a JRPG for 100% completion just isn't interesting or enjoyable.

    That's not to say there aren't exceptions, but I just feel that on the whole Japanese game companis are having trouble matching the quality of western games, pound for pound, ESPECIALLY in the area of interesting story.

    I mean, I have zero interest in any future Zelda game where all I do is do what I did every other Zelda game (not that I even own a wii).
  • With regards to the Wii and DS, Nintendo isn't really that innovative, motion controls and multiple screens have been done before. The motion control in the Wii just isn't broken like other companies have done in the past. Back in the day Nintendo did multiple screens with the Game&Watch in the exact same way the DS does it, minus the touch screen. The even had G&Ws that you held "sideways", that is they were styled like books with a 2 vertical screens.
  • Uh huh. If you are trying to argue that the Wii is just like the Power Glove, obviously you never used a Power Glove.
  • I believe one of the major arguments is that Japanese game makers are reluctant to change the way they do things to accomdate to western tastes.
    They basically go, this is the way we've always done it, and will always do it, you must like it!



    I'm not going to blame Japanese game makers for making what sells. There was an interview a long time ago with Kojima, I think, where he was a little frustrated that if you innovate and spend a lot of time and energy on gameplay and presentation, your game will do "okay" in Japan. If you focus entirely on graphics, and make a pretty but formulaic JRPG, you game will sell millions in Japan, easy. It's like the Big Dumb Summer Blockbuster movie. We can all bitch about Michael Bay or Jerry Bruckheimer, but can you blame the studios for wanting to sell people things that make a lot of money?