Not only could Fatman be taken out by gravel but I think you could shoot the pidgeons nearby they would poop on the ground and make him slip. It's been a while since I played it but I remember something like that happening.
You get to hear the Snake Eater song again in Metal Gear Solid 4. (I think you can also get it for the in game iPod so you can listen to it at all times) Ocelot also makes the Hand Gestured motion again (But it gets blurred by a flashback so it'd be hard to make a gif of it.)
Also your Halo 3 Files are large because you have the maps downloaded they take quite a bit of space with textures and mapping and all.
[quote="Gokiburi_Chachacha"]NOT FOR PUBLIC USE, DICK! ;-p Not for public use my ass http://i287.photobucket.com/albums/ll147/LessThanHero42/img181407_t.jpg I got your back Dave
[quote="Railith"]It makes me sad to hear that there are more ghost fish in Ninja Gaiden 2. When I was playing you should have heard the "OH SHIT" as I swam into the cave with 100+ demon fish swimming around. Luckily most of them are just a movable background, but still, I almost turned off the game then and there.
As stupid as the other villains in Metal Gear could be, nothing could top Decoy Octopus. He had two powers: dying and not contributing shit. But I think he should have known what he was in for when they assigned him his code name. If "Decoy Octopus" didn't set off any alarms in his brain, then he has nobody to blame but himself.
It's like "Hey, congratulations, you've just been accepted into Foxhound. These are your teammates: Liquid Snake, Revolver Ocelot, Sniper Wolf, Psycho Mantis, and Vulcan Raven."
Dave the wolverine claws serve the purpose of being completely and totally badass. And yea this game is really easy compared to the first but there are two more difficulty levels that you unlock so hopefully those live up to the first.
I ran through the demo (and some ninja - CHING!) this morning, and was wondering to myself, is it really easier than Ninja Gaiden, or is it that we are prepared for the culture-shock of a really fucking difficult game now, so Ninja Gaiden II just kinda washes over us, rather than making you go "holy fucking shit, killed by the first boss AGAIN" like the first one did?
I'm not exactly sure what you're getting at there... it's inarguably easier than Ninja Gaiden. Like I said on the podcast, I killed the first boss on my first try without even getting hit. I didn't die once on the first level, I barely even had a close call. Preparedness doesn't factor into it, there's no doubt this game is easier.
the first few levels till the fight with first greater fiend are simple. but after that the difficulty kicks up and you will most likely start dyeing in random fights. I thought I was playing a different game until I had to fight demons while standing on top of the water.
The game does get a little harder in the later half but it is still nothing compared to the first one and I found the greater fiends to be some of the easiest enemies in the game. The only time I really died alot was at the part that your talking about and the few boss fights right before the final boss who was also kind of a punk.
Hawks might not be able to talk but they can sure as hell delivering messages. ...and kill snakes http://www.poetryevolution.com/wp-content/uploads/2007/06/red_tail_hawk.jpg Think about that. How many snakes have you killed? If a hawk can take them out they could do the same to you.
[quote="Dave"]I'm not exactly sure what you're getting at there... it's inarguably easier than Ninja Gaiden. Like I said on the podcast, I killed the first boss on my first try without even getting hit. I didn't die once on the first level, I barely even had a close call. Preparedness doesn't factor into it, there's no doubt this game is easier.
I'm just saying that NG1 taught you to block and dodge and that any enemy could kill you and it taught you that hard - too hard for a lot of people. Now, when I pick up NG2 I don't expect to invincible Dynasty Warriors all over the place, because I now know how to go about playing a Ninja Gaiden; had I never played it before, I'd have to learn those lessons over again, and the game might seem harder.
Yeah, I guess I just misread. If you put an unskilled person in front of either game I feel like they'd do fine on NG2 and crash and burn on NG1. Blocking and dodging is nice in NG2, but I hate how often it feels unnecessary. On the other hand, with the first game I sometimes still die on Murai in the harder difficulties.
I never really got around to playing NG1 but I must say that I found NG2 surprisingly easy at least for like the first 4 chapters after that the difficulty started to ramp up quite abit. Although i have defiantely noticed that some really difficult encounters have ways that you can cheap out of them. Like the scene where your fighting the demons on the water, if you know there coming, you can just whip out your, ... spear gattling gun??? and rape all of them before they get anywhere near you, as much as the demons are on top of the water this gun will still hit them in fact it appears the the spears penetrate and hit all 2 or 3 of them if they stand in a line. The other dissappointing thing ive found is that in a few places, the enemies cant seem to deal with some of the pathing. Like in the statue of liberty as i was climbing i noticed that there were 2 spider ninjas just standing on beams in the middle of a room running in place following me around the room. But they wouldn't leave the beam or attack me unless i jumped on to it, similiar things happened with werewolves in Volf's castle and with the green fiends in the sewers. I like the game quite a bit, but it has its failings.
My other question is if im going to purchase MGS3 which version do I get, because i remeber them releasing 2 or 3 versions. all this talk of MGS4 makes me want to finally go and play 3.
A day or two ago, I finished playing Ninja Gaiden Black for the first time, and NG2 is not at all the sequel I was expecting. It's like Prince of Persia 2 all over again... they give it lots of gore and auto-healing and ease it up a bit to make it more appealing to the general audience, and diehard fans are a little disappointed.
When you take Ninja Gaiden, remove difficulty, add gore and gimmicky executions, it starts to feel like God of War.
Guys, I played the NG2 demo and hated it because the camera is super retarded and then it abruptly zooms up into brief execution cutscenes all the time. Essentially the fucking camera is never looking at what I need it to be looking at and controlling the camera with the stick is impossible because it moves too sluggishly and the action is too fast. Is the camera this awful in the first NG? I was thinking of downloading it from the Xbox originals thing, but not if the camera blows this much.
I really dont hae any problem with the camera, its not perfect but its good enough that I can track where most of the enemies are and usually land hits on the ones off screen, also the recenter view behind ryu button is helpful.
Does the first game have the stupid execution cutscenes? I am all for chopping off limbs, but not when I can't see what the hell is going on.
The only way to get a cutscene in the first game was to charge your strong attack using a blue or red orb. This didn't lead to the same disorienting cut that exists in the NG2. Now that I think about, I don't think the camera ever changed. Even when you wanted it to.
One thing I wonder is why they didn't make this game top-down view. The game is basically a beat-em-up, and those were always that tilted top-down and it seemed to work okay.
Heck, you could add in a "cinematic" button; if you push that button then it toggles on "cinema mode", and your next super move will get a more dramatic camera angle. But it's a toggle; you don't have to do it if you don't want. (Heck, make it an Achievement; "Use Cinema Mode on every kill", or "Use Cinema Mode when more than four enemies are still on screen".)
I think that's the fundamental problem with graphical flash; it's that the game designers are so jazzed about it that they make it happen all the time, and it just gets boring.
I'm not upset with the inclusion of a little razzle dazzle in NG2 (I love jazz hands) but what does bother me is that it detracts from the game play. It makes fights seem bewildering. The camera swings around you, sometimes creating situations in which you can no longer fully understand what direction your facing. So you just keep hitting X and everything feels more like a bar fight than a duel to the death between a clan of demon ninjas and the lone representative of the Dragon lineage.
Edit: All of this is taken with a view of NG1 in mind. And that game was amazing.
Perhaps the Japanese, realizing that the majority of XBox owners are American, just assumed that we would leap at the chance to outsource most of our work.