Regarding the whole Penny Arcade thang; as somebody just breaking into the whole art business thing, I can totally understand how much time that would free up. Non-artists have this impression from seeing sketches happen and stuff that art doesn't take very long, that's it's just doodles or whatever. Refined artwork is a whole other ballgame though. From the Q&As the PA guys have done, it sounds like they only spend about 12 hours a week making the comic itself. They've said they basically spend the rest of the time either vetting games for advertising (as they refuse to automate the advertising process), doing PAX shit, or working on promo stuff. This isn't surprising; the art for promo stuff is super-refined compared to the comic and it would not surprise me if it took three or four times longer, and the writing probably has to be vetted by the company which means lots of back and forth bullshit. If they aren't doing that they could easily double their creative output.
Kickstarter takes 5%, then Amazon takes another 3-5%.
Also, haven't they done videos of how quickly Gabe does the panels for the strips? They also have a staff to do the other stuff, isn't that the point of their staff? Penny Arcade is a small company but it's not 2 dudes in a garage any more.
Yeah; the more I think about this, the more I think it's the mind of thing that is going to get Kickstarter in trouble. "What are these people getting for their money?" "well they get to look at Penny Arcade." "But they can do that now, as much as they want, for free." "um but now they can um look at it some more I guess?"
The whole notion of advertiser interference doesn't scan for me in this context. Has there ever been a noticeable back lash against them in relation to something they posted? The whole dick wolves thing seemed to blow over and I didn't hear anything about sponsors pulling out afterward. So how exactly are they interfering? Advertising is a cynical business so if you keep your readership up you'll have sponsors. Who knows, maybe they just don't want to deal with all the negotiations. That's a legit reason to seek a different path.
In their extremely specific example, they say they personally vet the games they advertise, so that wouldn't be an issue (in theory) because they wouldn't accept advertisement from a game they don't like.
Now that's not saying there aren't some games I love that I still couldn't find some ways to make fun of, and maybe if I was getting 20k a pop from someone, I'd be hesitant to crack wise on those things.
Another great podcast. That Penny Arcade thing is crazy. Also, you are welcome. I will gladly buy whatever new shirt you guys come up with. Oh, and see you guys at Otakon, I guess.
I think the kickstarter thing is just getting out of hand everyone and there dead grandmother has one and only a sparce few seem worth while. Afew good examples were the league of steam and podcasters and professional author Mur Lafferty did awesome kickstarter. Mur's top donation 1000 she would write a story with you as the main character and you would get all the below tear prizes which turned out to be alot of stuff. Also she made it so you could donate at reasonable increments ($1, $5, 10 and so on
I've only been interested in a couple Kickstarter projects, but I've yet to take the leap to supporting anything because they don't have a paypal option. I find that people giving 350 thousand plus dollars to the Penny Arcade guys to not have ads to be a pretty ridiculous. I see a podcast/radio show is doing one and has gotten over 100 thousand dollars. But if people want to spend their money on it, who are we to criticize their decisions.
It seems like pledge drives are a lot more inspiring than tip jars. Also, I think a concrete dollar goal helps a lot. We had a paypal tip jar on my old site and got exactly ZERO contributions.