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A_Tasty_Sub said:I really enjoyed the discussion on Heart of Darkness and Chinua Achebe.
Blank_Kold said:Second, the soldier that said they "were helping" just makes no sense. How were they helping exactly? Taking people as hostages at gunpoint doesn't exactly sound like helping, even if you didn't plan to kill them, the evacuation had failed already so there was no reason to take them.
Blank_Kold said:It was all meant to illicit a reaction, and where as it succeeded for Dave and Graz, I held issue with it because it was so blatantly meant to illicit a reaction that it lessened the horror (THE HORROR, THE HORROR) of the effect the bombing had, read: charred bodies, missing limbs, etc.
Blank_Kold said:Finally, there was a statement that either Lugo or Adams made that was just absurd. "He turned us into fucking killers." As opposed to what, exactly? Did they suddenly forget the hundreds of people they had already gunned down? Or were enemy combatants not considered alive? It's just absurd.
Blank_Kold said:A civilian massacre could show up later as a result of an action taken, or not taken (the latter of which would be better, in my opinion) directly because of the psychological effect the bombing had on the main character.
He says he listened to the Gamespot podcast with the writer of the game. Did he not listen to the part where the dude pretty much said "video games cater to the player with this total subservience, and in the real world you often have choices where your actual ability to affect things is extremely limited"?The Article said:in fact that the game presents you with unkillable enemies if you try to engage the encampment with small arms. It’s no decision at all.
Dave said:THE ILLUSION OF CHOICE IS THE WHOLE POINT. THAT IS THE POINT OF THE GAME. IF YOU DON'T LIKE THAT, FINE, BUT DON'T ACT LIKE IT WAS A FUCK UP.
Dave said:THE ILLUSION OF CHOICE IS THE WHOLE POINT. THAT IS THE POINT OF THE GAME. IF YOU DON'T LIKE THAT, FINE, BUT DON'T ACT LIKE IT WAS A FUCK UP.
RobotBastard said:But the whole thing that makes a game different from a movie *is* the fact that you can choose;
RobotBastard said:or, at least, bring about an agreeable ending.