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  • Vorcha with Bloodlust = infinite health. I just stood out in the open on silver. The only thing that could reliably down me were Phantoms.

    Male quarian infiltrator with explodey rifle is pretty fun. Tactical scan, then explode. I still hate sniper rifles, but I hate this one the least most.

    Right, but they don't seem to consider an organic civilization re-achieving dominance over an AI, or a young organic upstart race showing up and completely rebalancing the power structure. It diminishes the reaper argument because you could argue they never waited, or they never waited long enough for the possibility to reassert itself-- their model hits the reset button at a given time limit, or when they have deemed synthetics to be dominant.

    I just assumed that they had seen all this shit before. It's been a billion years. They probably saw a pre-geth make friends with a pre-quarian and then it didn't work out in the end anyway.

    But maybe that's giving them too much credit.

  • How have you guys unlocked all these races already ;_;

    I get the ones I don't want. Where's my damn Quarian Infiltrator? Or Krogan anything? I bought only Veteran packs for a while since the former are uncommon, but no dice.
  • I bought 2 PSPs last night. Got the Vorcha in one and the Quarian in the other. I also got a Krogard in my first PSP when the last DLC came out. I also got a Revenant in my victory pack, which usually contains nothing but medigel and bullshit, so I felt pretty good about last night. :D

    The awful thing about character cards is that you never STOP getting them. So you really want some now, but once you've maxed, or mostly maxed, a lot of rares, and keep getting maxed character cards instead of N7 weapons you get really pissed.

    Or so I'm told.

    Shouting "ONE BIG LIFE BAR" while running around with the Vorcha is pretty fun even though they do not, technically, have one big life bar (just all the segments can regen to full).

    I miss my one big life bar.
  • I don't have any of the new stuff (my tentative plan is to hold out until they start selling DLC-only packs), but I like Firebase Jade so far, and having a Vorcha on the team is amazing just so you can hear him say "I'm alive!" after you stand him back up.
  • I picked up the explodey rifle too and I don't like it much, but I was only using it as a sidearm on my kroldier, which I guess is not the new karl reegar rifle.image The real kal'reegar carbine is my new favorite gun, it's sort of like the electricity gun in the matrix and it's really awesome. You burn through a clip quickly and run out of ammo frequently but you basically hose anything down to death in seconds. It's not super great against primes once you burn through it's shields but brutes are decent as long as you aren't firing at it's plating.
  • The full-auto mattock is pretty good, but it's got a really tiny amount of ammo and it's pretty weighty.
  • A Mattock where I don't have to click 16 times just to empty one clip? NO THANKS.
  • As someone who suffers a not insignificant amount of pain playing keyboard/mouse games, I'll take anything that requires less clicking.
  • Did not win a single match last night. Was playing human infiltrator, went down frequently trying to rez fallen teammates. At least twice was the last person left, and had to kill banshees and all the rest of the enemies on the map by myself. It was just incredibly frustrating. It's not that they were the noobs who go off by themselves and refuse to engage in teamwork, it's that they didn't have a good grasp of where was a good place to make a stand. Almost every round, they let the enemies herd them rather than herd the enemies. "Oh geez, please get me up, but there's two Phantoms circling my body!" They're there because everyone let them split the group, rather than keeping them on one side where we can all focus fire on them.
  • If you're the last one standing as the infiltrator against banshees, it's time to introduce them to the business end of your missile launcher.
  • Truf.

    There's some cool AI in Mass Effect 3 that can be hard to notice. Like how Phantoms will camp your corpse, or how a Nemesis usually runs away from you, but if she's standing next to a Phantom she'll hold her ground.

    Also, protip: if a Phantom is corpse camping you, don't use a medigel. She will just insta-kill you and you will get mad.
  • You could do that, or if you're a Batarian you could use that medigel for the slight chance of getting up and surprise slow motion punching her head off.
  • The extra damage resistance granted during the Batarian slo-mo punch does not apply to swords through the chest.
  • If anyone who has gamefly and owns and has played and unlocked stuff on the PC version would find out if it carries over to the 360 version, I'll double dip and play with you spanks.
  • I would do that as well, but I'm 90% certain there's no carry over. I asked and got a bunch of different responses, but most of them were 'no.'

    Seems if your dumbass EA login can carry over galatic readiness it could carry over weapon unlocks too.
  • Yeah, I'm betting "no". The couple of times I've looked at the ME3 "Multiplayer Manifest" to check out my unlock status, it had two options, one for PC and one for Xbox 360 (since I have an XBL account). I don't own a copy for Xbox 360, but I don't see why they would let you switch between the two if they were just going to be identical.
  • Yeah, if it weren't for galactic readiness I wouldn't even think it could be a possibility.
  • If you're the last one standing as the infiltrator against banshees, it's time to introduce them to the business end of your missile launcher.



    I had already used both missile launchers to save us from wiping in previous waves =(

    Last night was... a little better? I haven't really lost silver ranked matches until this week.

    So for all of you who have already unlocked all your characters, what difficulty do you play on, and what level of packs did you buy?
  • You should buy PSPs exclusively, unless there's one really specific silver item you want. You might buy recruit packs until you unlock all the commons (Predator X, Mantis X), not only because that gives you a good base for every weapon type and their mods, but also because it'll make it more likely for uncommons to appear in PSPs.

    Gold gives you 70k for a 30 minute clear, Silver gives you 30k for a 20 minute clear, so gold's a little more than 1.5 times more efficient, provided you can clear it. They rejiggered the money for waves 6 and 10, so as long as you can clear wave 6 on Gold you make pretty much the same money as Silver.
  • I have almost never failed before Wave 6, so I find golds to be the only matches worth playing.
  • Yeah, I mostly go on Gold, although I generally have one or two competent friends along to help. Dave's right, clearing wave 6 takes about as much time and earns you as much money as completing Silver, but you kind of need to ramp up to it if you haven't been doing Gold already. Those Banshees show up early and often.

    PSPs are the most efficient way to get good gear, although I've been buying Vet packs because I really want more Raptor and Mattock levels (I am going to click until my index finger falls off.) The one problem with PSPs is that they give you proportionally fewer consumables, so you might have to go on a Jumbo Equipment pack binge now and then to restock medigel. (I somehow managed to get 3 +1 Gel unlocks, so I can wind up burning through a lot of gel in one playthrough.)

    Apparently thermal clip packs also give you a small damage buff now (and instantly reload your weapon), so that's cool.
  • I can carry 5 of those into every mission. I have 181.
  • If you're talking about thermal clip packs, then yeah, you're not alone, which is (I assume) why they buffed them.

    They already refill your grenades to capacity, so if you play a grenade-using class it's fun to occasionally just unload 6 grenades at a cluster of heavy enemies.
  • Dave said:

    Vorcha with Bloodlust = infinite health. I just stood out in the open on silver. The only thing that could reliably down me were Phantoms.


    I just tried this trick in a silver match, and I was basically dead 9/10 of the time. I think I've been sniping too long.

  • So the fun thing about this song isn't that it's not half bad, it's that she manages to incorporate so much of dialogue of a mission into the song.



    Also, I've been having a TON of fun playing both the salarian engineer and the Geth Infiltrator (still playing silver missions). The salarian I've got with an assault rifle with 200% recharge to my powers letting me just pepper enemies with energy drain and incinerate while they all fire at (and mostly miss) my explosive electric decoy. The decoy is seriously too good and a lot of times I'll just throw it down to hold an entire hallway for the team since the enemies won't advance until it's dead.
    Geth infiltrator I've been hunter mode + cloaking into a small group of enemies, firing a prox mine into the center and then shotgunning everyone in sight. Geth huntering it up is really satisfying.
  • I gots a crusader but I'm pretty sure there's only room for one shotgun in my life. I note that the male quarian has decrease all weapon weight by 20%, so why would anyone roll female quarian as an infiltrator?
  • What's the word on when you should already have the commendation pack? I talked to an EA live chat guy but he did not hook me up :(
  • It's completely random and shitty. It usually takes 2 or 3 days past the stated time.
  • Just got the Tons of Husks bug again. Only finished two of three objectives, failed out on Wave 8, and still got 240k cash out of it. This time, though, there was a twist: every few rounds, all the husks would be invisible. That's what ultimately sunk us. Waves upon waves of invisible husks are basically impossible to survive.
  • This is amazing. It is like wildcards.
  • If they introduced alternate modes of play, they could have a truly robust multiplayer experience. I would voluntarily choose to enter a match with different spawn patterns, invisible enemies, etc.
  • They should just made it like Super Smash Brothers and have 150+ crazy options.

    Oh yeah, there's an event this weekend. Maybe we should play...
  • I concur.

    Totally hit me up if you guys are gonna be on.

    And I wonder if our murdering billions of husks counts toward the allied goal? Ha!
  • They buffed the heck out of Sentry Turret and Combat Drone the other day. I've always loved Sentry Turret, but now I feel like it finally loves me back :D
  • Totally hit me up if you guys are gonna be on.



    Yes! Also, forever jealous of your infinite husk games.
  • The Blue Rose of Illium

    Spoiled for length and for spoil

    Spoiler: comic

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  • Yeah, whatever. Cry about it.

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  • Man, we did a 3-man silver Kroguard mission last night and it bugged out and didn't give us full extraction (even though we were all within the zone and the enemies were halfway across the map.) Need to try again soon. I need more between-round headbutt matches.
  • So I heard that the Galactic Readiness has been adjusted in the Extended Cut. I hope this means I don't have to play 10 multiplayer games to get it back up to 100%.
  • I found every new ending they made completely satisfactory. The original ending didn't impact my feelings on the game because I just beat it this past Friday and didn't have to wait long. Also, that failure ending is super grim.
  • I wasn't really impressed by the redos. Fourth ending aside, it was "hay guys, here's some more useless exposition on top of the exact same outcomes."
  • Does it fill in logic gaps? I had no problem with the outcome I got, I just felt it was disjointed and abrupt. As long as that is fixed I'm fine with it.
  • I wouldn't say it was exposition. They turned those 3 exactly the same endings and changed in the universe through dialog in 3 distinct ways.
  • Big changes coming through.
    http://social.bioware.com/forum/1/topic/343/index/12776943

    Mass Effect 3’s Multiplayer has been an interesting journey for BioWare. Over the last few months, we’ve been watching player behavior, talking to our players on the forums and in the game lobbies, and playing the hell out of the game at home. Based on all of that, we’ve been trying to make adjustments to the game within our post-ship limitations, our capacity for development and testing, and our ability to patch or update.

    We want you to know that we’ve been listening. We’ve heard your feedback about character unlocks and training in the Reinforcement Packs, and we’re poised to make some great changes in these areas. Specifically, we want you to get new content faster and have a satisfying replacement drop once you have all of the new kits. To this end, we’ve removed Character kit cards as rare drops after all appearance options have been unlocked and we’ll be introducing a new powerful Rare Ammo type that will drop when you’ve maxed out your kits.

    We hope you enjoy these changes, and we look forward to seeing you in game!
  • The extra exposition for the Reapers is welcome, I just wish it wasn't so poorly written. That whole 'fire' speech the godchild gave made me hate him even more. The new Synthesis ending is a good close to the themes of synthetic v organics they were pushing for, but its also extremely goofy. Shiny green eyes makes everything better!

    On the other hand the new ending-option they've added is fantastic, even if a little barebones. Glad its in there.

    I'm a lot happier with the trilogy as a whole now, but it still feels like a fairly sloppy way to end the franchise.
  • I'm not familiar with spoiler tags, but since i'm hella late to the party I should let you all know i'm bitching about the ending, even extended as it is.

    Spoiler: Crying Follows

    I kept hearing somebody, who everyone knows is lying, saying 'I don't think you heard me the first time.'

    I didn't need you to explain the consequences to me, BioWare. They were all rather easily inferred. In fact the bit about the fire is actually insulting, like 'no we just do this, we don't have a choice, but we know better than you!'. Fuck you tiny blue kid. Fuck you three times. One for the worst metaphor. Two for saying that we are self destructive when you appear to have the personal agency of a raging alcoholic. Three for not just being Saren. Putting the extra twenty minutes of dialogue in to say 'so yeah it's about the same' is kind of wasted effort. My problem wasn't with clarity, it was with the granularity of options, and lack of closure you handed me for Shepard.

    Control and Synthesis are still both traps, supplication to the will of the reapers. I'd face annihilation before I let my people be castrated, cut open and replaced. Left to dangle about on the strings of your hive-will, like macabre puppets. Controlling them is a delusion, and synthesis is a true acceptance of defeat.

    I just wanted you to have 3 seconds where shepard rolls up in a wheelchair or something, takes the memorial plate off, and pats his or her homie on the back. (Hint: Garrus is your homie. Dude is by your side forever.)

    But nah that's fine. This is less disappointing, and I'll accept less disappointment. Actually, that's not even fair. This was a straight up proper but flawed ending. They just need to release the Extended Cut Turbo Edition. Now with QuickTime Events! (The QuickTime events are making out with garrus. For like an hour. Prepare yourself.)


    Man martin sheen was so good though.
  • I was going to try and see the changes last night but I fell asleep while it was downloading. This little rant isn't about you Coin but just something I've been trying to articulate for a long time. You just happened to trigger it by mentioning all the ending branches after I had a twitter conversation about something similar.

    I don't like the way everyone talks about all endings as though every version happened. Too many people prove that games like this can't exist. Because "it's a video game" the interactive media part, the choices, the consequences, the branches, whatever, are basically ignored. Let's make a save right before the final choice and play each of them to see what happened. Let's go back and make changes to the choices we made because our game save isn't "perfect". It's the only thing I've ever agreed with David Cage about. He wanted people to play Heavy Rain once, with any bad decisions and walk away to have a discussion. I want games to have more fail states. Give me a way to fuck up and have to live with that for the rest of the experience, but that will never happen when people continue to treat games in such a mechanical way. My biggest complaint about the combat in ME2-3 is the way the controls don't feel fluid. They pull me out and force me to be aware of my input device when it should just be a natural extension of my will. So when people add the mechanics of the story decisions to the discussion, or their own game by manipulating save states, of their own volition, it confuses me. I understand it's a game but it's a game that's trying to be more. It's a game trying to tell a story that can take advantage of the medium in ways pretty much any other medium can't but it gets dragged back down.

    I'm not saying everyone is playing it wrong, or discussing it wrong, just something I needed to vent as ineloquently as I do.

  • The Director's Cut (or Final Cut) of Blade Runner is the definitive version. Does that mean you shouldn't watch the Theatrical Cut out of curiosity? Same too with videogames. If I like the writing, why shouldn't I try to see every bit of writing I can? After I have beaten the game, and seen what HAS happened, why shouldn't I go see what COULD HAVE happened?

    Also, just the reality of videogames and "failure states" is that content is pretty much never created from a failure state, so people try to avoid them because all you're getting in return is less game, not different game. The replacement characters in ME3 are about the best a game has ever done at giving you a different experience, and even then only with a couple characters like Padok Wiks. Otherwise, failing at things removes options. This is a big reason why people don't play evil characters in games, because evil characters almost always get less quests. They don't get "evil character quests" they get "no quests" so why is that fun? I agree that there should be failure states, but those failure states should create new paths, not just lock you out of the only paths.

    Anyway, as Mass Effect is really more like a Choose Your Own Adventure book than a story you co-write with Bioware I think this applies: in Choose Your Own Adventures you stick a finger in pages to save your place as you trundle on through the book. Why? Because you like this thing SO MUCH that you want to see every possible outcome, even if your first one is the one that "counts."
  • IAmZim said:

    The extra exposition for the Reapers is welcome, I just wish it wasn't so poorly written.
    ...
    On the other hand the new ending-option they've added is fantastic, even if a little barebones. Glad its in there.

    I'm a lot happier with the trilogy as a whole now, but it still feels like a fairly sloppy way to end the franchise.



    I thought the new Refusal ending was also a good idea, but also really poorly written. A lot of people were saying it felt like a big "fuck you" to the whiners, and I sort of see why. Shepard gets one short speech to attempt to contextualize the rationale for the choice, then the Reapers get the last word, and it fast forwards to 10,000 years later. Tying in to what Squirrel was saying, every one of these choices should have been valid, even if they resulted in terrible things for the characters involved. But Refusal gets no narrative weight to it-- it smacks of the writers saying, "Well, good job, idiot, don't you see why the choices we gave you to begin with were better?" Maybe it's just me and the controversy influencing my perception, but it just sounded like a petty "bad end" to me. I can't think of a series other than Silent Hill that has managed to actually have its writers be both competent at staying on theme, and honestly attempt to provide a legitimate outcome that respects the player's choice as having its roots in a consistent character.

    Squirrel said:

    He wanted people to play Heavy Rain once, with any bad decisions and walk away to have a discussion. I want games to have more fail states. Give me a way to fuck up and have to live with that for the rest of the experience, but that will never happen when people continue to treat games in such a mechanical way.



    I'm absolutely all for that. But in order for that to be feasible, you need to have a bunch of valid stories, not a bunch of "turn to page 52. You are eaten by the space vampires." bad endings. Sometimes, you end up with something awesome: my Agent Norman Jayden figured out who the killer was at the end of Heavy Rain, but died of an overdose in VR before he could tell anyone about it. That's crazy, and though it's not a happy resolution, a perfectly valid ending to a story. But how many story branches in Heavy Rain, end up like that? Modern games writers can barely make a non-shitty story, let's have them take baby steps before we get to multiple valid story paths. Mass Effect got closest, with a bunch of story choices really affecting things later on, but they STILL have these copout good/bad story consequences that color each choice. Not to mention they couldn't pull together a cohesive ending for what was supposed to be their magnum opus. I'm right there on board with you, one of the scariest moments for me in video gaming was in Shenmue 2, where at the very beginning, a pickpocket gang stole my backpack. That backpack has every item I spent hours to obtain from the first game, every scroll, every health item, and the plot-critical phoenix mirror. It turns out to not matter (the pack gets stolen even if you succeed at every QTE) but for a moment, I was totally behind the idea of having to spend the first part of Shenmue 2 trying to find my pack, or else attempt to play the game without all my stuff.

    In short, I think you will only get gamers to stop embracing the "perfect" game save when you can give them multiple options that aren't shitty or condescending "bad ends." We've already sort of had this discussion, but I totally respect your way of playing the game, but Bioware hasn't yet proved to me that they're competent enough for me to give them the kind of faith you put in them.