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I just assumed that they had seen all this shit before. It's been a billion years. They probably saw a pre-geth make friends with a pre-quarian and then it didn't work out in the end anyway.Spankminister said:Right, but they don't seem to consider an organic civilization re-achieving dominance over an AI, or a young organic upstart race showing up and completely rebalancing the power structure. It diminishes the reaper argument because you could argue they never waited, or they never waited long enough for the possibility to reassert itself-- their model hits the reset button at a given time limit, or when they have deemed synthetics to be dominant.
The real kal'reegar carbine is my new favorite gun, it's sort of like the electricity gun in the matrix and it's really awesome. You burn through a clip quickly and run out of ammo frequently but you basically hose anything down to death in seconds. It's not super great against primes once you burn through it's shields but brutes are decent as long as you aren't firing at it's plating. Digitalguardian said:If you're the last one standing as the infiltrator against banshees, it's time to introduce them to the business end of your missile launcher.
Dave said:Vorcha with Bloodlust = infinite health. I just stood out in the open on silver. The only thing that could reliably down me were Phantoms.
JonBrescia said:Totally hit me up if you guys are gonna be on.

Mass Effect 3’s Multiplayer has been an interesting journey for BioWare. Over the last few months, we’ve been watching player behavior, talking to our players on the forums and in the game lobbies, and playing the hell out of the game at home. Based on all of that, we’ve been trying to make adjustments to the game within our post-ship limitations, our capacity for development and testing, and our ability to patch or update.
We want you to know that we’ve been listening. We’ve heard your feedback about character unlocks and training in the Reinforcement Packs, and we’re poised to make some great changes in these areas. Specifically, we want you to get new content faster and have a satisfying replacement drop once you have all of the new kits. To this end, we’ve removed Character kit cards as rare drops after all appearance options have been unlocked and we’ll be introducing a new powerful Rare Ammo type that will drop when you’ve maxed out your kits.
We hope you enjoy these changes, and we look forward to seeing you in game!
IAmZim said:The extra exposition for the Reapers is welcome, I just wish it wasn't so poorly written.
...
On the other hand the new ending-option they've added is fantastic, even if a little barebones. Glad its in there.
I'm a lot happier with the trilogy as a whole now, but it still feels like a fairly sloppy way to end the franchise.
Squirrel said:He wanted people to play Heavy Rain once, with any bad decisions and walk away to have a discussion. I want games to have more fail states. Give me a way to fuck up and have to live with that for the rest of the experience, but that will never happen when people continue to treat games in such a mechanical way.